#include "WChar.class.h" #ifdef THIS_IS_MELON_KERNEL using namespace CMem; #endif #ifdef THIS_IS_MELON_USERLAND using namespace CMem; #endif WChar WChar::CP437[] = { //These are the UTF8 equivalents for the 128 extra characters of code page 437 "Ç", "ü", "é", "â", "ä", "à", "å", "ç", "ê", "ë", "è", "ï", "î", "ì", "Ä", "Å", "É", "æ", "Æ", "ô", "ö", "ò", "û", "ù", "ÿ", "Ö", "Ü", "¢", "£", "¥", "₧", "ƒ", "á", "í", "ó", "ú", "ñ", "Ñ", "ª", "º", "¿", "⌐", "¬", "½", "¼", "¡", "«", "»", "░", "▒", "▓", "│", "┤", "╡", "╢", "╖", "╕", "╣", "║", "╗", "╝", "╜", "╛", "┐", "└", "┴", "┬", "├", "─", "┼", "╞", "╟", "╚", "╔", "╩", "╦", "╠", "═", "╬", "¤", "╨", "╤", "╥", "╙", "╘", "╒", "╓", "╫", "╪", "┘", "┌", "█", "▄", "▌", "▐", "▀", "α", "ß", "Γ", "π", "Σ", "σ", "µ", "τ", "Φ", "Θ", "Ω", "δ", "∞", "φ", "ε", "∩", "≡", "±", "≥", "≤", "⌠", "⌡", "÷", "≈", "°", "∙", "·", "√", "ⁿ", "²", "■", "⍽" }; WChar::WChar() { value = 0; } WChar::WChar(char c) { affectAscii(c); } WChar::WChar(const char* c, u8int encoding) { if (encoding == UE_UTF8) affectUtf8(c); if (encoding == UE_UTF16) affectUtf16(c); if (encoding == UE_UTF32) affectUtf32(c); } u32int WChar::ucharLen(const char* c, u8int encoding) { if (encoding == UE_UTF8) { if ((c[0] & 0x80) == 0) return 1; else if ((c[0] & 0xE0) == 0xC0) return 2; else if ((c[0] & 0xF0) == 0xE0) return 3; else if ((c[0] & 0xF8) == 0xF0) return 4; else return 1; } else if (encoding == UE_UTF16) { if ((c[0] & 0xFC) == 0xD8 and (c[2] & 0xFC) == 0xDC) return 4; else return 2; } else if (encoding == UE_UTF32) { return 4; } return 1; } u32int WChar::utfLen(const char* c, u8int encoding) { int i = 0, l = strlen(c), co = 0; while (i < l) { i += ucharLen(c + i, encoding); co++; } return co; } void WChar::affectAscii(char c) { s32int a = c; if (a >= 0) value = a; else value = CP437[a + 128]; } u32int WChar::affectUtf8(const char* c) { //Returns the number of bytes for the character if ((c[0] & 0x80) == 0) { value = c[0]; //0x80 = 10000000b return 1; } if ((c[0] & 0xE0) == 0xC0) { // 11100000b, 11000000b value = ((c[0] & 0x1F) << 6) | (c[1] & 0x3F); if (value < 128) value = 0; //Bad value return 2; } if ((c[0] & 0xF0) == 0xE0) { // 11110000b, 11100000b value = ((c[0] & 0x0F) << 12) | ((c[1] & 0x3F) << 6) | (c[2] & 0x3F); if (value < 2048) value = 0; //Bad value if (value >= 0xD800 and value <= 0xDFFF) value = 0; //These values are unallowed if (value >= 0xFFFE and value <= 0xFFFF) value = 0; return 3; } if ((c[0] & 0xF8) == 0xF0) { // 11111000b, 11110000b value = ((c[0] & 0x0E) << 18) | ((c[1] & 0x3F) << 12) | ((c[2] & 0x3F) << 6) | (c[3] & 0x3F); if (value < 65536) value = 0; //Bad value return 4; } value = 0; //Something wrong happenned return 1; } u32int WChar::affectUtf16(const char* c) { if ((c[0] & 0xFC) == 0xD8 and // 11111100b, 11011000b (c[2] & 0xFC) == 0xDC) { // 11111100b, 11011100b u32int w = ((c[0] & 0x03) << 2) | ((c[1] & 0xC0) >> 6); u32int x = (c[1] & 0x3F); u32int y = ((c[2] & 0x03) << 8) | (c[2]); value = ((w + 1) << 16) | (x << 10) | y; if (value >= 0xD800 and value <= 0xDFFF) value = 0; //These values are unallowed if (value >= 0xFFFE and value <= 0xFFFF) value = 0; return 4; } else { value = (c[0] << 8) | (c[1]); if (value >= 0xD800 and value <= 0xDFFF) value = 0; //These values are unallowed if (value >= 0xFFFE and value <= 0xFFFF) value = 0; return 2; } } u32int WChar::affectUtf32(const char* c) { value = (c[0] << 24) | (c[1] << 16) | (c[2] << 8) | c[3]; if (value >= 0xD800 and value <= 0xDFFF) value = 0; //These values are unallowed if (value >= 0xFFFE and value <= 0xFFFF) value = 0; return 4; } u8int WChar::toAscii() { if (value < 128) return (char)value; for (int i = 0; i < 128; i++) { if (CP437[i] == value) return (i + 128); } return '?'; } uchar_repr_t WChar::toUtf8() { uchar_repr_t r; r.i = 0; if (value < 128) { r.c[0] = value; } else if (value < 4096) { r.c[0] = 0xC0 | ((value & 0x07C0) >> 6); r.c[1] = 0x80 | (value & 0x3F); } else if (value < 65536) { r.c[0] = 0xE0 | ((value & 0xF000) >> 12); r.c[1] = 0x80 | ((value & 0x0FC0) >> 6); r.c[2] = 0x80 | (value & 0x003F); } else { r.c[0] = 0xF0 | ((value & 0x1C0000) >> 18); r.c[1] = 0x80 | ((value & 0x3F000) >> 12); r.c[2] = 0x80 | ((value & 0x0FC0) >> 6); r.c[3] = 0x80 | (value & 0x003F); } return r; } //TODO : code WChar::toUtf16 uchar_repr_t WChar::toUtf32() { uchar_repr_t r; r.c[0] = (value >> 24) & 0xFF; r.c[1] = (value >> 16) & 0xFF; r.c[2] = (value >> 8) & 0xFF; r.c[3] = value & 0xFF; return r; }