#include "Bitset.class.h" Bitset::Bitset() { } Bitset::Bitset(u32int size) { init(size, (u32int*)Mem::alloc(INDEX_FROM_BIT(size))); } Bitset::Bitset(u32int size, u32int *ptr) { init(size, ptr); } Bitset::~Bitset() { Mem::free(m_data); } void Bitset::init(u32int size, u32int *ptr) { m_size = size; m_data = ptr; for (u32int i = 0; i < INDEX_FROM_BIT(m_size); i++) { m_data[i] = 0; } m_usedCount = 0; } void Bitset::setBit(u32int number) { u32int idx = INDEX_FROM_BIT(number); u32int off = OFFSET_FROM_BIT(number); m_data[idx] |= (0x1 << off); m_usedCount++; } void Bitset::clearBit(u32int number) { u32int idx = INDEX_FROM_BIT(number); u32int off = OFFSET_FROM_BIT(number); m_data[idx] &= ~(0x1 << off); m_usedCount--; } bool Bitset::testBit(u32int number) { u32int idx = INDEX_FROM_BIT(number); u32int off = OFFSET_FROM_BIT(number); return (m_data[idx] & (0x1 << off)); } u32int Bitset::firstFreeBit() { for (u32int i = 0; i < INDEX_FROM_BIT(m_size); i++) { if (m_data[i] != 0xFFFFFFFF) { for (int j = 0; j < 32; j++) { if (!(m_data[i] & (0x1 << j))) { return (i * 4 * 8) + j; } } } } return (u32int) - 1; } u32int Bitset::usedBits() { return m_usedCount; }