#include "Part.ns.h" namespace Part { Vector devices; Vector partitions; void readPartitionTable(BlockDevice *dev) { //TODO : read partition table from device partitions.push(new Partition(dev, 0, 0, dev->blocks())); //Insert whole device as a partition } void registerDevice(BlockDevice *dev) { unregisterDevice(dev); asm volatile("cli"); readPartitionTable(dev); bool inserted = false; for (u32int i = 0; i < devices.size(); i++) { if (devices[i] == 0) { devices[i] = dev; inserted = true; break; } } if (!inserted) devices.push(dev); asm volatile("sti"); } void unregisterDevice(BlockDevice *dev) { asm volatile("cli"); //Unregister && delete partitions for (u32int i = 0; i < partitions.size(); i++) { if (partitions[i]->getDevice() == dev) { delete partitions[i]; partitions[i] = partitions.back(); partitions.pop(); i--; } } //Unregister device for (u32int i = 0; i < devices.size(); i++) { if (devices[i] == dev) devices[i] = 0; } if (!devices.empty() && devices.back() == 0) devices.pop(); asm volatile("sti"); } u32int getDeviceID(BlockDevice* dev) { for (u32int i = 0; i < devices.size(); i++) { if (devices[i] == dev) return i; } return (u32int) - 1; } }