#ifndef DEF_FSNODE_PROTO_H #define DEF_FSNODE_PROTO_H #include #include class FSNode; #include #include #include enum { NT_FILE = 1, NT_DIRECTORY = 2, NT_SYMLINK = 3, NT_MOUNTPOINT = 4 }; class FSNode : public Ressource { protected: String m_name; u64int m_length; u32int m_permissions, m_uid, m_gid; FileSystem *m_fs; FSNode *m_parent; //Syscall related static call_t m_callTable[]; u32int getNameSC(); u32int getLengthSC(); u32int typeSC(); u32int getParentSC(); public: static u32int scall(u8int, u32int, u32int, u32int, u32int); FSNode(String name, FileSystem* fs, FSNode* parent, u64int length = 0, u32int permissions = 0777, u32int uid = 0, u32int gid = 0) : Ressource(FNIF_OBJTYPE, m_callTable), m_name(name), m_length(length), m_permissions(permissions), m_uid(uid), m_gid(gid), m_fs(fs), m_parent(parent) {} virtual ~FSNode() {} virtual u8int type() = 0; virtual bool removable() = 0; //True for files, false for non-empty directories, true otherwise virtual bool used() { return false; } //True if file is read/written from/to const String& getName() { return m_name; } u64int getLength() { return m_length; } u32int getPermissions() { return m_permissions; } u32int getUid() { return m_uid; } u32int getGid() { return m_gid; } FileSystem *getFS() { return m_fs; } FSNode* getParent() { return m_parent; } public: bool setName(String name) { bool b = m_fs->setName(this, name); if (b) m_name = name; return b; } bool setPermissions(u32int permissions) { bool b = m_fs->setPermissions(this, permissions); if (b) m_permissions = permissions; return b; } bool setUid(u32int uid) { bool b = m_fs->setUid(this, uid); if (b) m_uid = uid; return b; } bool setGid(u32int gid) { bool b = m_fs->setGid(this, gid); if (b) m_gid = gid; return b; } bool setParent(FSNode* parent) { bool b = m_fs->setParent(this, parent); //FSSetParent is only expected to move files/directories in the same filesystem if (b) m_parent = parent; return b; } }; #endif