#include "FSNode.proto.h" #include #include #include #include call_t FSNode::m_callTable[] = { CALL0(FNIF_GETNAME, &FSNode::getNameSC), CALL0(FNIF_TYPE, &FSNode::typeSC), CALL0(FNIF_GETPARENT, &FSNode::getParentSC), CALL0(FNIF_GETLENGTH, &FSNode::getLengthSC), CALL0(FNIF_GETUID, &FSNode::getUid), CALL0(FNIF_GETGID, &FSNode::getGid), CALL0(FNIF_GETPERM, &FSNode::getPermissions), CALL0(FNIF_GETPATH, &FSNode::getPathSC), CALL0(FNIF_SETCWD, &FSNode::setCwdSC), CALL0(FNIF_REMOVE, &FSNode::removeSC), CALL0(0, 0) }; u32int FSNode::scall(u8int wat, u32int a, u32int b, u32int c, u32int d) { if (wat == FNIF_SGETRFN) return VFS::getRootNode()->resId(); if (wat == FNIF_SGETCWD) return Task::currProcess()->getCwd()->resId(); if (wat == FNIF_SFIND) { String* path = (String*)a; FSNode* n; if (b == 0) { n = VFS::find(*path); } else { n = VFS::find(*path, Res::get(b, FNIF_OBJTYPE)); } if (n != 0) return n->resId(); } if (wat == FNIF_SMKDIR) { String* path = (String*)a; FSNode* n; if (b == 0) { n = VFS::createDirectory(*path, 0, true); } else { n = VFS::createDirectory(*path, Res::get(b, FNIF_OBJTYPE), true); } if (n != 0) return n->resId(); } return (u32int) - 1; } u32int FSNode::getNameSC() { return getName().serialize(); } u32int FSNode::typeSC() { return type(); } u32int FSNode::getLengthSC() { u64int* a = (u64int*)Mem::mkXchgSpace(sizeof(u64int)); *a = getLength(); return (u32int)a; } u32int FSNode::getParentSC() { if (m_parent != 0) return m_parent->resId(); return (u32int) - 1; } u32int FSNode::getPathSC() { return VFS::path(this).serialize(); } u32int FSNode::setCwdSC() { if (type() == NT_DIRECTORY) { Task::currProcess()->setCwd((DirectoryNode*)this); } return 0; } u32int FSNode::removeSC() { if (!writable()) return 0; return (VFS::remove(this) ? 1 : 0); } bool FSNode::readable(User* user) { if (ISROOT) return true; if (user == 0) user = Usr::user(); if (user->getUid() == m_uid) return ((m_permissions >> 6) & 4) != 0; if (user->isInGroup(m_gid)) return ((m_permissions >> 3) & 4) != 0; return (m_permissions & 4) != 0; } bool FSNode::writable(User* user) { if (ISROOT) return true; if (user == 0) user = Usr::user(); if (user->getUid() == m_uid) return ((m_permissions >> 6) & 2) != 0; if (user->isInGroup(m_gid)) return ((m_permissions >> 3) & 2) != 0; return (m_permissions & 2) != 0; } bool FSNode::runnable(User* user) { if (ISROOT) return true; if (user == 0) user = Usr::user(); if (user->getUid() == m_uid) return ((m_permissions >> 6) & 1) != 0; if (user->isInGroup(m_gid)) return ((m_permissions >> 3) & 1) != 0; return (m_permissions & 1) != 0; } bool FSNode::accessible() { return readable(); }