#include "V86.ns.h" #include namespace V86 { u16int seg = V86_ALLOC_START; void run(v86_function_t& entry, registers_t ®s, u32int data) { v86_retval_t ret; ret.regs = ®s; new V86Thread(&entry, &ret, data); while (!ret.finished) Task::currThread()->sleep(10); } u16int allocSeg(u16int length, Process* p) { if (p == 0) p = Task::currProcess(); if (length & 0xF) length = (length & 0xFFFF0) + 0x10; u16int segments = length / 16; if (seg < V86_ALLOC_START) seg = V86_ALLOC_START; if (seg + segments > V86_ALLOC_END) seg = V86_ALLOC_START; u16int ret = seg; seg += segments; void* ptr = FP_TO_LINEAR(ret, 0); for (u32int i = (u32int)ptr & 0xFFFFF000; i < (u32int)ptr + length; i += 0x1000) { p->getPagedir()->allocFrame(i, true, true); } return ret; } void* alloc(u16int length, Process* p) { return FP_TO_LINEAR(allocSeg(length, p), 0); } }