#include "Ressource.class.h" #include Ressource::Ressource(u8int type, call_t* callTable) { m_id = Res::registerRes(this); m_type = type; m_callTables = 0; addCallTable(callTable); } Ressource::~Ressource() { Res::unregisterRes(m_id); delete m_callTables; } void Ressource::addCallTable(call_t* callTable) { if (callTable != 0) m_callTables = m_callTables->cons(callTable); } u32int Ressource::doCall(u8int id, u32int a, u32int b, u32int c, u32int d, u32int e) { if (id == 0) return m_type; for (SimpleList *iter = m_callTables; iter != 0; iter = iter->next()) { call_t* ct = iter->v(); u32int i = 0; while (ct[i].id != 0) { call_t &ce = ct[i]; if (ce.id == id) { if (ce.params == 0) return (this->*(ce.c0))(); if (ce.params == 1) return (this->*(ce.c1))(a); if (ce.params == 2) return (this->*(ce.c2))(a, b); if (ce.params == 3) return (this->*(ce.c3))(a, b, c); if (ce.params == 4) return (this->*(ce.c4))(a, b, c, d); if (ce.params == 5) return (this->*(ce.c5))(a, b, c, d, e); } i++; } } return (u32int) - 1; }