#include "Heap.class.h" #include Heap::Heap() : m_mutex(MUTEX_FALSE) { m_usable = false; m_index.data = 0; m_index.size = 0; } Heap::~Heap() { //TODO (optionnal) : free pages. } void Heap::create(u32int start, u32int size, u32int idxsize, PageDirectory* pagedir, bool user, bool rw) { if (m_usable) return; if (start & 0x0FFF) start = (start & 0xFFFFF000) + 0x1000; if (size & 0x0FFF) size = (size & 0xFFFFF000) + 0x1000; m_start = start + idxsize; //m_start is start of real data, start is start of index. m_end = start + size; m_pagedir = pagedir; m_user = user; m_rw = rw; //Allocate frames for heap for (u32int i = start ; i < m_end; i += 0x1000) { m_pagedir->allocFrame(i, m_user, m_rw); } m_pagedir->switchTo(); m_index.data = (heap_header_t **)start; //Set index start. start == start of all heap m_index.size = 0; heap_header_t *hole = (heap_header_t*) m_start; //m_start == start of data hole->size = (m_end - m_start); hole->magic = HEAP_MAGIC; hole->is_hole = true; heap_footer_t *hole_footer = (heap_footer_t*) (m_end - sizeof(heap_footer_t)); hole_footer->header = hole; hole_footer->magic = HEAP_MAGIC; insertIntoIndex(hole); m_usable = true; m_free = (m_end - m_start); m_mutex.unlock(); } void Heap::expand(u32int quantity) { if (quantity & 0x00000FFF) quantity = (quantity & 0xFFFFF000) + 0x1000; u32int newEnd = m_end + quantity; for (u32int i = m_end; i < newEnd; i++) { m_pagedir->allocFrame(i, m_user, m_rw); } heap_footer_t *last_footer = (heap_footer_t*) (m_end - sizeof(heap_footer_t)); heap_header_t *last_header = last_footer->header; if (last_header->is_hole) { //Last block of heap is a hole, update its size removeFromIndex(last_header); last_header->size += quantity; last_footer = (heap_footer_t*) (newEnd - sizeof(heap_footer_t)); last_footer->magic = HEAP_MAGIC; last_footer->header = last_header; insertIntoIndex(last_header); } else { //Last block is not a hole. Just add a new hole at the end last_header = (heap_header_t*)m_end; last_footer = (heap_footer_t*) (newEnd - sizeof(heap_footer_t)); last_header->is_hole = true; last_header->magic = HEAP_MAGIC; last_header->size = quantity; last_footer->magic = HEAP_MAGIC; last_footer->header = last_header; insertIntoIndex(last_header); } m_end = newEnd; m_free += quantity; } void Heap::contract() { //Automatically work out how much we can contract heap_footer_t *last_footer = (heap_footer_t*) (m_end - sizeof(heap_footer_t)); heap_header_t *last_header = last_footer->header; if (last_header->is_hole == false) return; //We need a hole at end of heap u32int quantity = 0; while ((m_end - m_start) - quantity > HEAP_MIN_SIZE and (last_header->size - quantity) > 0x1000) //Always keep at least 0x1000 free at end quantity += 0x1000; if (quantity == 0) return; u32int newEnd = m_end - quantity; m_free -= quantity; removeFromIndex(last_header); last_header->size -= quantity; last_footer = (heap_footer_t*)((u32int)last_footer - quantity); last_footer->magic = HEAP_MAGIC; last_footer->header = last_header; insertIntoIndex(last_header); for (u32int i = newEnd; i < m_end; i += 0x1000) { m_pagedir->freeFrame(i); } m_end = newEnd; } void *Heap::alloc(u32int sz, bool no_expand) { m_mutex.waitLock(); u32int newsize = sz + sizeof(heap_header_t) + sizeof(heap_footer_t); u32int iterator = 0; while (iterator < m_index.size) { if (m_index.data[iterator]->size >= newsize) break; iterator++; } if (iterator == m_index.size) { //No hole is big enough if (no_expand) { m_mutex.unlock(); return 0; } expand((sz & 0xFFFFF000) + 0x1000); m_mutex.unlock(); return alloc(sz, true); //Recurse call } heap_header_t *loc = m_index.data[iterator]; heap_footer_t *footer = (heap_footer_t*)((u32int)loc + loc->size - sizeof(heap_footer_t)); loc->is_hole = false; //Update current header removeFromIndex(loc); //Here we create a new hole after currently allocated block, but only if we have enough space. If we don't, we simply allocate a bigger block so that we don't loose space if (loc->size > (newsize + sizeof(heap_header_t) + sizeof(heap_footer_t))) { loc->size = newsize; //Update header for return block heap_footer_t *newfooter = (heap_footer_t*)((u32int)loc + newsize - sizeof(heap_footer_t)); //Write footer for return block newfooter->header = loc; newfooter->magic = HEAP_MAGIC; heap_header_t *nextloc = (heap_header_t*)((u32int)loc + newsize); //Write header for new hole nextloc->is_hole = true; nextloc->magic = HEAP_MAGIC; nextloc->size = ((u32int)footer - (u32int)nextloc + sizeof(heap_footer_t)); footer->header = nextloc; //Write footer for new hole footer->magic = HEAP_MAGIC; insertIntoIndex(nextloc); } m_free -= loc->size; m_mutex.unlock(); return (void*)((u32int)loc + sizeof(heap_header_t)); } void Heap::free(void *ptr) { if (ptr == 0) return; heap_header_t *header = (heap_header_t*) ((u32int)ptr - sizeof(heap_header_t)); heap_footer_t *footer = (heap_footer_t*)((u32int)header + header->size - sizeof(heap_footer_t)); if (header->magic != HEAP_MAGIC or footer->magic != HEAP_MAGIC) return; m_mutex.waitLock(); m_free += header->size; //Unify left heap_footer_t *prev_footer = (heap_footer_t*)((u32int)header - sizeof(heap_footer_t)); if (prev_footer->magic == HEAP_MAGIC && prev_footer->header->is_hole) { header = prev_footer->header; removeFromIndex(header); footer->header = header; header->size = ((u32int)footer - (u32int)header + sizeof(heap_footer_t)); } //Unify right heap_header_t *next_header = (heap_header_t*)((u32int)footer + sizeof(heap_footer_t)); if (next_header->magic == HEAP_MAGIC && next_header->is_hole) { removeFromIndex(next_header); footer = (heap_footer_t*)((u32int)footer + next_header->size); footer->header = header; header->size = ((u32int)footer - (u32int)header + sizeof(heap_footer_t)); } header->is_hole = true; insertIntoIndex(header); if ((u32int)footer == (m_end - sizeof(heap_footer_t)) and header->size >= 0x2000 and (m_end - m_start > HEAP_MIN_SIZE)) { contract(); } m_mutex.unlock(); }