#ifndef DEF_UCHAR_CLASS_H #define DEF_UCHAR_CLASS_H #include enum { UE_UTF8, UE_UTF16, UE_UTF32, }; union uchar_repr_t { char c[4]; u32int i; }; struct WChar { u32int value; static WChar CP437[]; //Codepage 437, used for conversion from/to ascii WChar(); //Creates a null character WChar(char c); //From ascii character WChar(const char* c, u8int encoding = UE_UTF8); //From utf8 string static u32int utfLen(const char* c, u8int encoding = UE_UTF8); //Returns count of utf8 characters in string void affectAscii(char c); u32int affectUtf8(const char* c); u32int affectUtf16(const char* c); u32int affectUtf32(const char* c); u32int affect(const char* c, u8int encoding = UE_UTF8) { if (encoding == UE_UTF8) return affectUtf8(c); if (encoding == UE_UTF16) return affectUtf16(c); if (encoding == UE_UTF32) return affectUtf32(c); affectAscii(c[0]); //Default case :/ return 1; } u8int toAscii(); uchar_repr_t toUtf8(); uchar_repr_t toUtf16(); uchar_repr_t toUtf32(); inline WChar operator+ (u32int other) { WChar r; r.value = value + other; return r; } inline WChar operator- (u32int other) { WChar r; r.value = value - other; return r; } inline WChar& operator+= (u32int other) { value += other; return *this; } inline WChar& operator-= (u32int other) { value -= other; return *this; } inline bool operator== (u32int other) { return value == other; } inline u32int operator= (u32int v) { value = v; return v; } inline operator u32int () { return value; } }; #endif