#include "Disp.ns.h" #include #include namespace Disp { mode_t mode; Vector modes; u16int textCols() { return mode.textCols; } u16int textRows() { return mode.textRows; } void putChar(u16int line, u16int col, WChar c, u8int color) { if (line >= mode.textRows or col >= mode.textCols) return; mode.device->putChar(line, col, c, color); } void moveCursor(u16int line, u16int col) { if (line >= mode.textRows or col >= mode.textCols) return; mode.device->moveCursor(line, col); } bool textScroll(u16int line, u16int col, u16int height, u16int width, u8int color) { return mode.device->textScroll(line, col, height, width, color); } void clear() { mode.device->clear(); } void getModes() { modes.clear(); Vector disps = Dev::findDevices("display"); for (u32int i = 0; i < disps.size(); i++) { ((Display*)(disps[i]))->getModes(modes); } } bool setMode(mode_t& newmode) { mode.device->unsetMode(); if (newmode.device->setMode(newmode)) { mode = newmode; VT::redrawScreen(); return true; } return false; } void setText(VGATextOutput* o) { mode.device = o; o->clear(); mode.textCols = 80; mode.textRows = 25; } }