#include #include "problem.hpp" using namespace std; // ===================================== // // IMPLEMENTATION FOR CLASS HILARE_A_MVT // // ===================================== // double hilare_a_mvt::length() { // returns length traveled by the car if (is_arc) return domega * (center - from.pos()).norm(); return ds ; } bool hilare_a::intersects(const obstacle &o) const { if((pos()-o.c.c).norm() < o.c.r + param->r_c_car)return true ; if((pos_trolley()-o.c.c).norm() < o.c.r + param->r_c_trolley)return true ; if(segment(pos(),pos_trolley()).dist(o.c.c) < o.c.r)return true ; return false ; } bool hilare_a_mvt::intersects(const obstacle &o) const { hilare_a_param *p = from.param; vec pos_init = from.pos(); vec pos_init_trolley = from.pos_trolley(); if(is_arc){ double r_min = min((pos_init - center).norm()-(p->r_c_car), (pos_init_trolley - center).norm()-(p->r_c_trolley)); double r_max = max((pos_init - center).norm()+(p->r_c_car), (pos_init_trolley - center).norm()+(p->r_c_trolley)); //TODO double theta1; double theta2; if (domega>=0) { if(from.phi > 0){ theta1 = (from.pos()-center).angle(); theta2 = (to.pos_trolley()-center).angle(); } else { theta1 = (from.pos_trolley()-center).angle(); theta2 = (to.pos()-center).angle(); } } else { if(from.phi > 0){ //TODO ?? theta2 = (from.pos()-center).angle(); theta1 = (to.pos_trolley()-center).angle(); } else { theta2 = (from.pos_trolley()-center).angle(); theta1 = (to.pos()-center).angle(); } } theta2 = canon_angle(theta1,theta2); angular_sector sector = angular_sector(circarc(circle(center,r_min), theta1, theta2), circarc(circle(center,r_max), theta1, theta2)); if (sector.dist(o.c.c)<=o.c.r)return true; if (from.intersects(o)) return true; if (to.intersects(o)) return true; return false; } return false; } bool hilare_a_mvt::intersects(const problem &p) const { for (auto& i: p.obstacles) { if (intersects(i)) return true; } return false; } // ================================= // // IMPLEMENTATION FOR CLASS SOLUTION // // ================================= // solution solution::direct_sol(const hilare_a &pos_a, const hilare_a &pos_b) { vector sol; // TODO: try different possibilities and chose the shortest one hilare_a_mvt mvt; mvt.from = pos_a; mvt.to = pos_b; mvt.is_arc = false; // la suite à compléter sol.push_back(mvt); return solution(sol); } bool solution::intersects(const problem &p) const { for (auto& x: movement) { if (x.intersects(p)) return true; } return false; } // =============================== // // IMPLEMENTATION FOR CLASS SOLVER // // =============================== // solver::solver() : _worker(&solver::run, this) { _running = false; _done = false; _please_stop = false; } void solver::start(const problem &p) { _p = p; if (_running) { _please_stop = true; _worker.wait(); } _please_stop = false; _done = false; _running = true; _worker.launch(); } void solver::run() { problem p = _p; // copy problem solver_internal d; d.initialize(p); { sf::Lock l(_d_lock); _d = d; } while (!_please_stop) { solution s = d.try_find_solution(); if (s.movement.size() > 0) { _s = s; _done = true; break; } if (!_please_stop) break; d.step(p); // Write local results to guys outside { sf::Lock l(_d_lock); _d = d; } } _running = false; } bool solver::finished() { return _done; } solution solver::get_solution() { if (_done) return _s; return solution(); } solver_internal solver::peek_internal() { solver_internal x; { sf::Lock l(_d_lock); x = _d; } return x; } void solver_internal::initialize(const problem &p) { paths.clear(); pts.clear(); pts.push_back(p.begin_pos); pts.push_back(p.end_pos); solution ts = solution::direct_sol(p.begin_pos, p.end_pos); if (!ts.intersects(p)) { paths[0][1] = ts; } } solution solver_internal::try_find_solution() { // Simple graph search algorithm vector par(pts.size(), -1); deque q; par[0] = 0; q.push_back(0); while (!q.empty()) { int x = q.front(); q.pop_front(); if (paths.find(x) != paths.end()) { auto pp = paths.find(x)->second; for (auto& kv: pp) { int y = kv.first; if (par[y] == -1) { par[y] = x; q.push_back(y); } } } } if (par[1] != -1) { vector sol; int b = 1; while (b != 0) { int a = par[b]; auto& x = paths[a][b]; sol.insert(sol.begin(), x.movement.begin(), x.movement.end()); b = a; } return solution(sol); } return solution(); // not found } void solver_internal::step(const problem &p) { // take new random point double min_x = p.obstacles[0].c.c.x, min_y = p.obstacles[0].c.c.y; double max_x = min_x, max_y = min_y; for (auto& o: p.obstacles) { if (o.c.c.x < min_x) min_x = o.c.c.x; if (o.c.c.y < min_y) min_y = o.c.c.y; if (o.c.c.x > max_x) max_x = o.c.c.x; if (o.c.c.y > max_y) max_y = o.c.c.y; } hilare_a rp = p.begin_pos; rp.x = frand(min_x, max_x); rp.y = frand(min_y, max_y); rp.theta = frand(-M_PI, M_PI); rp.phi = frand(-M_PI, M_PI); // try to connect to all existing points for (unsigned i = 0; i < pts.size(); i++) { solution s = solution::direct_sol(pts[i], rp); if (s.movement.size() > 0 && !s.intersects(p)) { paths[i][pts.size()] = s; } } pts.push_back(rp); } /* vim: set ts=4 sw=4 tw=0 noet :*/