#include #include #include "problem.hpp" using namespace std; // ===================================== // // IMPLEMENTATION FOR CLASS HILARE_A_MVT // // ===================================== // double hilare_a_mvt::length() { // returns length traveled by the car if (is_arc) return fabs(domega) * (center - from.pos()).norm(); return ds ; } bool hilare_a::intersects(const obstacle &o) const { if((pos()-o.c.c).norm() < o.c.r + param->r_c_car)return true ; if((pos_trolley()-o.c.c).norm() < o.c.r + param->r_c_trolley)return true ; if(segment(pos(),pos_trolley()).dist(o.c.c) < o.c.r)return true ; return false ; } bool hilare_a_mvt::intersects(const obstacle &o) const { hilare_a_param *p = from.param; vec pos_init = from.pos(); vec pos_init_trolley = from.pos_trolley(); if (from.intersects(o)) return true; if (to.intersects(o)) return true; if(is_arc){ double r_min = min((pos_init - center).norm()-(p->r_c_car), (pos_init_trolley - center).norm()-(p->r_c_trolley)); double r_max = max((pos_init - center).norm()+(p->r_c_car), (pos_init_trolley - center).norm()+(p->r_c_trolley)); //TODO double theta1; double theta2; if (domega>=0) { if(from.phi > 0){ theta1 = (from.pos()-center).angle(); theta2 = (to.pos_trolley()-center).angle(); } else { theta1 = (from.pos_trolley()-center).angle(); theta2 = (to.pos()-center).angle(); } } else { if(from.phi > 0){ //TODO ?? theta2 = (from.pos()-center).angle(); theta1 = (to.pos_trolley()-center).angle(); } else { theta2 = (from.pos_trolley()-center).angle(); theta1 = (to.pos()-center).angle(); } } theta2 = canon_angle(theta1,theta2); angular_sector sector = angular_sector(circarc(circle(center,r_min), theta1, theta2), circarc(circle(center,r_max), theta1, theta2)); if (sector.dist(o.c.c)<=o.c.r)return true; return false; } if (o.c.r + p->r_c_car >= segment(from.pos(),to.pos()).dist(o.c.c)) return true ; if (o.c.r + p->r_c_trolley >= segment(from.pos_trolley(),to.pos_trolley()).dist(o.c.c)) return true ; return false; } bool hilare_a_mvt::intersects(const problem &p) const { for (auto& i: p.obstacles) { if (intersects(i)) return true; } return false; } // ================================= // // IMPLEMENTATION FOR CLASS SOLUTION // // ================================= // vector solution::direct_sol(const hilare_a &pos_a, const hilare_a &pos_b) { vector ret; // première famille de mouvements : // - trouver les quatre droites tangentes aux deux cercles canoniques // - pour chacune de ces droites, se mettre dessus, aller droit, s'en séparer // (vérifier la cohérence : il n'y en a que deux qui sont dans le bon sens !) // cas où la position de départ ou d'arrivée n'a pas pour courbe canonique un cercle : se tourner de pi/6 par exemple // (ce cas n'arrivera pas, car on tire complètement au hasard...) // calcul des centres des courbes canoniques vec cca = pos_a.canon_curve_center(); double rca = (cca - pos_a.pos_trolley()).norm(); vec ccb = pos_b.canon_curve_center(); double rcb = (ccb - pos_b.pos_trolley()).norm(); int eps[4][2] = { { 1, 1 }, { 1, -1 }, { -1, 1 }, { -1, -1 } }; double delta = cca.x * ccb.y - cca.y * ccb.x; assert(delta != 0); for (int i_eps = 0; i_eps < 4; i_eps++) { int ea = eps[i_eps][0]; int eb = eps[i_eps][1]; double xc = cca.x, yc = cca.y, xcp = ccb.x, ycp = ccb.y; double a0 = (ea * rca - eb * rcb) / (xc - xcp); double b0 = 0; double c0 = (ea * rca - xc * a0); double delta = xc * ycp - xcp * yc; double a = (yc - ycp) / delta; double b = (xcp - xc) / delta; double c = 1; double di = a * a0 * a * a0 - (a0 * a0 - 1) * (a * a + b * b); if (di < 0) continue; double lambda = (-a * a0 + sqrt(di)) / (a * a + b * b); line l(a0 + lambda * a, b0 + lambda * b, c0 + lambda * c); vec v = l.proj(cca); vec w = l.proj(ccb); double domega1 = (v - cca).angle() - (pos_a.pos_trolley() - cca).angle(); if (domega1 > M_PI) domega1 -= 2 * M_PI; if (domega1 < -M_PI) domega1 += 2 * M_PI; double dtheta1 = pos_a.phi; double dtheta2 = -pos_b.phi; double domega2 = (pos_b.pos_trolley() - ccb).angle() - (w - ccb).angle(); if (domega2 > M_PI) domega2 -= 2 * M_PI; if (domega2 < -M_PI) domega2 += 2 * M_PI; double xx = pos_a.theta + domega1 + dtheta1 + dtheta2 + domega2 - pos_b.theta; cout << "domega1: " << domega1 << ", domega2: " << domega2 << ", xx:" << xx << endl; if (fabs(xx) < 0.01 || fabs(xx - 2*M_PI) < 0.01 || fabs(xx + 2*M_PI) < 0.01) { vector sol; vec p1 = cca + vec::from_polar((pos_a.pos() - cca).norm(), (pos_a.pos() - cca).angle() + domega1); vec p2 = ccb + vec::from_polar((pos_b.pos() - ccb).norm(), (pos_b.pos() - ccb).angle() - domega2); hilare_a_mvt r1; r1.dtheta_before = 0; r1.is_arc = true; r1.center = cca; r1.domega = domega1; r1.from = pos_a; r1.to = pos_a; r1.to.x = p1.x; r1.to.y = p1.y; r1.to.theta = r1.from.theta + domega1; sol.push_back(r1); hilare_a_mvt t; t.is_arc = false; t.ds = (w - v).norm(); t.dtheta_before = r1.to.phi; t.from = r1.to; t.to = t.from; t.to.theta = t.from.theta + t.dtheta_before; t.to.x = p2.x; t.to.y = p2.y; t.to.phi = 0; sol.push_back(t); hilare_a_mvt r2; r2.from = t.to; r2.to = pos_b; r2.is_arc = true; r2.dtheta_before = -pos_b.phi; r2.center = ccb; r2.domega = domega2; sol.push_back(r2); ret.push_back(sol); } } return ret; } std::vector solution::direct_sol_r(const hilare_a &pos_a, const hilare_a &pos_b) { std::vector ret = direct_sol(pos_a, pos_b); const int nnn = 8; const double xa[nnn] = { -1, -0.8, -0.6, -0.4, 0.4, 0.6, 0.8, 1 }; for (int aaa = 0; aaa < nnn; aaa++) { double dtha = xa[aaa]; for (int bbb = 0; bbb < nnn; bbb++) { double dthb = xa[bbb]; hilare_a pos_a_2 = pos_a; pos_a_2.theta += dtha; pos_a_2.phi -= dtha; hilare_a pos_b_2 = pos_b; pos_b_2.theta -= dthb; pos_b_2.phi += dthb; vector ss = direct_sol(pos_a_2, pos_b_2); for (auto& s: ss) { vector mvt; hilare_a_mvt rb; rb.from = pos_a; rb.to = pos_a_2; rb.dtheta_before = dtha; rb.is_arc = false; rb.ds = 0; mvt.push_back(rb); mvt.insert(mvt.end(), s.movement.begin(), s.movement.end()); hilare_a_mvt ra; ra.from = pos_b_2; ra.to = pos_b; ra.dtheta_before = dthb; ra.is_arc = false; ra.ds = 0; mvt.push_back(ra); ret.push_back(solution(mvt)); } } } return ret; } bool solution::intersects(const problem &p) const { for (auto& x: movement) { if (x.intersects(p)) return true; } return false; } double solution::length() { double x = 0; for (auto& m: movement) { x += m.length(); } return x; } // =============================== // // IMPLEMENTATION FOR CLASS SOLVER // // =============================== // solver::solver() : _worker(&solver::run, this) { _running = false; _done = false; _please_stop = false; } void solver::start(const problem &p) { _p = p; if (_running) { _please_stop = true; _worker.wait(); } _please_stop = false; _done = false; _running = true; _worker.launch(); } void solver::run() { problem p = _p; // copy problem solver_internal d; d.initialize(p); { sf::Lock l(_d_lock); _d = d; } int i = 0; while (!_please_stop && (i++) < 300) { sf::sleep(sf::milliseconds(100)); solution s = d.try_find_solution(); if (s.movement.size() > 0) { _s = s; _done = true; break; } if (_please_stop) break; d.step(p); // Write local results to guys outside { sf::Lock l(_d_lock); _d = d; } } _running = false; } bool solver::finished() { return _done; } solution solver::get_solution() { if (_done) return _s; return solution(); } solver_internal solver::peek_internal() { solver_internal x; { sf::Lock l(_d_lock); x = _d; } return x; } void solver_internal::initialize(const problem &p) { cout << "Initializing solver..." << endl; paths.clear(); pts.clear(); pts.push_back(p.begin_pos); pts.push_back(p.end_pos); find_direct_path(0, 1, p); } solution solver_internal::try_find_solution() { cout << "Looking for solution in current graph..." << endl; // Simple graph search algorithm vector par(pts.size(), -1); deque q; par[0] = 0; q.push_back(0); while (!q.empty()) { int x = q.front(); q.pop_front(); if (paths.find(x) != paths.end()) { auto pp = paths.find(x)->second; for (auto& kv: pp) { int y = kv.first; if (par[y] == -1) { par[y] = x; q.push_back(y); } } } } if (par[1] != -1) { cout << "...found!" << endl; vector sol; int b = 1; while (b != 0) { int a = par[b]; auto& x = paths[a][b]; sol.insert(sol.begin(), x.movement.begin(), x.movement.end()); b = a; } return solution(sol); } cout << "...not found." << endl; return solution(); // not found } void solver_internal::step(const problem &p) { cout << "Solver step..." << endl; // take new random point double min_x = -200, min_y = -200; double max_x = 200, max_y = 200; for (auto& o: p.obstacles) { if (o.c.c.x < min_x) min_x = o.c.c.x; if (o.c.c.y < min_y) min_y = o.c.c.y; if (o.c.c.x > max_x) max_x = o.c.c.x; if (o.c.c.y > max_y) max_y = o.c.c.y; } hilare_a rp = p.begin_pos; rp.x = frand(min_x, max_x); rp.y = frand(min_y, max_y); rp.theta = frand(-M_PI, M_PI); rp.phi = frand(-M_PI, M_PI); pts.push_back(rp); // try to connect to all existing points for (unsigned i = 0; i < pts.size() - 1; i++) { find_direct_path(i, pts.size() - 1, p); find_direct_path(pts.size() - 1, i, p); } } void solver_internal::find_direct_path(int a, int b, const problem &p) { vector s = solution::direct_sol_r(pts[a], pts[b]); int best = -1; for (unsigned k = 0; k < s.size(); k++) { if (s[k].movement.size() > 0 && !s[k].intersects(p)) { if (best == -1 || s[k].length() < s[best].length()) best = k; } } if (best != -1) paths[a][b] = s[best]; } /* vim: set ts=4 sw=4 tw=0 noet :*/