#pragma once #include struct vec { double x, y; vec(double xx, double yy) : x(xx), y(yy) {} double norm() const { return sqrt(x*x + y*y); } double angle() const { double xx = x / norm(); double a = acos(x); return (y > 0 ? a : -a); } vec operator+ (const vec& o) const { return vec(x + o.x, y + o.y); } }; struct line { // Line defined by ax + by + c = 0 double a, b, c; line(double aa, double bb, double cc) : a(aa), b(bb), c(cc) {} double dist(vec p) const { // TODO return 1; } double angle() const { return vec(-b, a).angle(); } }; struct segment { vec a, b; segment(vec pa, vec pb) : a(pa), b(pb), {} double dist(vec p) const { // TODO return 1; } }; struct circle { vec c; double r; circle(double x, double y, double rr) : c(x, y), r(rr) {} circle(vec cc, double rr) : c(cc), r(rr) {} }; struct circpoint { circle c; double theta; circpoint(circle cc, double th) : c(cc), theta(th) {} vec pos() const { return c.c + vec(c.r * cos(theta), c.r * sin(theta)); } }; struct circarc { circle c; double theta1, theta2; circarc(circle cc, double tha, double thb) : c(cc), theta1(tha), theta2(thb) {} double dist(vec p) const { // TODO return 1; } }; /* vim: set ts=4 sw=4 tw=0 noet :*/