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path: root/src/server.rs
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use std::net::SocketAddr;
use std::sync::{Arc};

use bytes::Bytes;
use log::{debug, trace};

use tokio::net::TcpStream;
use tokio::sync::{mpsc, watch};
use tokio_util::compat::*;

use futures::io::AsyncReadExt;

use async_trait::async_trait;

use kuska_handshake::async_std::{handshake_server, BoxStream};

use crate::error::*;
use crate::netapp::*;
use crate::proto::*;
use crate::util::*;

// The client and server connection structs (client.rs and server.rs)
// build upon the chunking mechanism which is exclusively contained
// in proto.rs.
// Here, we just care about sending big messages without size limit.
// The format of these messages is described below.
// Chunking happens independently.

// Request message format (client -> server):
// - u8 priority
// - u8 path length
// - [u8; path length] path
// - [u8; *] data

// Response message format (server -> client):
// - u8 response code
// - [u8; *] response

pub(crate) struct ServerConn {
	pub(crate) remote_addr: SocketAddr,
	pub(crate) peer_id: NodeID,

	netapp: Arc<NetApp>,

	resp_send: mpsc::UnboundedSender<Option<(RequestID, RequestPriority, Vec<u8>)>>,
	close_send: watch::Sender<bool>,
}

impl ServerConn {
	pub(crate) async fn run(netapp: Arc<NetApp>, socket: TcpStream) -> Result<(), Error> {
		let remote_addr = socket.peer_addr()?;
		let mut socket = socket.compat();

		let handshake = handshake_server(
			&mut socket,
			netapp.netid.clone(),
			netapp.id,
			netapp.privkey.clone(),
		)
		.await?;
		let peer_id = handshake.peer_pk;

		debug!(
			"Handshake complete (server) with {}@{}",
			hex::encode(&peer_id),
			remote_addr
		);

		let (read, write) = socket.split();

		let (read, write) =
			BoxStream::from_handshake(read, write, handshake, 0x8000).split_read_write();

		let (resp_send, resp_recv) = mpsc::unbounded_channel();

		let (close_send, close_recv) = watch::channel(false);

		let conn = Arc::new(ServerConn {
			netapp: netapp.clone(),
			remote_addr,
			peer_id,
			resp_send,
			close_send,
		});

		netapp.connected_as_server(peer_id, conn.clone());

		let conn2 = conn.clone();
		let conn3 = conn.clone();
		let close_recv2 = close_recv.clone();
		tokio::try_join!(
			async move {
				tokio::select!(
					r = conn2.recv_loop(read) => r,
					_ = await_exit(close_recv) => Ok(()),
				)
			},
			async move {
				tokio::select!(
					r = conn3.send_loop(resp_recv, write) => r,
					_ = await_exit(close_recv2) => Ok(()),
				)
			},
		)
		.map(|_| ())
		.log_err("ServerConn recv_loop/send_loop");

		netapp.disconnected_as_server(&peer_id, conn);

		Ok(())
	}

	pub fn close(&self) {
		self.close_send.send(true).unwrap();
	}

	async fn recv_handler_aux(self: &Arc<Self>, bytes: &[u8]) -> Result<Vec<u8>, Error> {
		if bytes.len() < 2 {
			return Err(Error::Message("Invalid protocol message".into()));
		}

		// byte 0 is the request priority, we don't care here
		let path_length = bytes[1] as usize;
		if bytes.len() < 2 + path_length {
			return Err(Error::Message("Invalid protocol message".into()));
		}

		let path = &bytes[2..2 + path_length];
		let path = String::from_utf8(path.to_vec())?;
		let data = &bytes[2 + path_length..];

		let handler_opt = {
			let endpoints = self.netapp.endpoints.read().unwrap();
			endpoints.get(&path).map(|e| e.clone_endpoint())
		};

		if let Some(handler) = handler_opt {
			handler.handle(data, self.peer_id).await
		} else {
			Err(Error::NoHandler)
		}
	}
}

impl SendLoop for ServerConn {}

#[async_trait]
impl RecvLoop for ServerConn {
	async fn recv_handler(self: Arc<Self>, id: RequestID, bytes: Vec<u8>) {
		trace!("ServerConn recv_handler {} ({} bytes)", id, bytes.len());
		let bytes: Bytes = bytes.into();

		let resp = self.recv_handler_aux(&bytes[..]).await;
		let prio = bytes[0];

		let mut resp_bytes = vec![];
		match resp {
			Ok(rb) => {
				resp_bytes.push(0u8);
				resp_bytes.extend(&rb[..]);
			}
			Err(e) => {
				resp_bytes.push(e.code());
			}
		}

		self.resp_send
			.send(Some((id, prio, resp_bytes)))
			.log_err("ServerConn recv_handler send resp");
	}
}