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use std::iter::FromIterator;
use std::sync::Arc;
use garage_rpc::layout::*;
use garage_rpc::system::System;
use garage_util::data::*;
use crate::replication::*;
// TODO: find a way to track layout changes for this as well
// The hard thing is that this data is stored also on gateway nodes,
// whereas sharded data is stored only on non-Gateway nodes (storage nodes)
// Also we want to be more tolerant to failures of gateways so we don't
// want to do too much holding back of data when progress of gateway
// nodes is not reported in the layout history's ack/sync/sync_ack maps.
/// Full replication schema: all nodes store everything
/// Advantage: do all reads locally, extremely fast
/// Inconvenient: only suitable to reasonably small tables
/// Inconvenient: if some writes fail, nodes will read outdated data
#[derive(Clone)]
pub struct TableFullReplication {
/// The membership manager of this node
pub system: Arc<System>,
/// Max number of faults allowed while replicating a record
pub max_faults: usize,
}
impl TableReplication for TableFullReplication {
fn storage_nodes(&self, _hash: &Hash) -> Vec<Uuid> {
let layout = self.system.cluster_layout();
layout.current().all_nodes().to_vec()
}
fn read_nodes(&self, _hash: &Hash) -> Vec<Uuid> {
vec![self.system.id]
}
fn read_quorum(&self) -> usize {
1
}
fn write_sets(&self, hash: &Hash) -> Vec<Vec<Uuid>> {
vec![self.storage_nodes(hash)]
}
fn write_quorum(&self) -> usize {
let nmembers = self.system.cluster_layout().current().all_nodes().len();
if nmembers > self.max_faults {
nmembers - self.max_faults
} else {
1
}
}
fn max_write_errors(&self) -> usize {
self.max_faults
}
fn partition_of(&self, _hash: &Hash) -> Partition {
0u16
}
fn sync_partitions(&self) -> SyncPartitions {
let layout = self.system.cluster_layout();
let layout_version = layout.current().version;
SyncPartitions {
layout_version,
partitions: vec![SyncPartition {
partition: 0u16,
first_hash: [0u8; 32].into(),
last_hash: [0xff; 32].into(),
storage_nodes: Vec::from_iter(layout.current().all_nodes().to_vec()),
}],
}
}
}
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