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use bytesize::ByteSize;
use format_table::format_table;
use garage_util::error::Error;
use garage_api::admin::api::*;
pub fn capacity_string(v: Option<u64>) -> String {
match v {
Some(c) => ByteSize::b(c).to_string_as(false),
None => "gateway".to_string(),
}
}
pub fn get_staged_or_current_role(
id: &str,
layout: &GetClusterLayoutResponse,
) -> Option<NodeRoleResp> {
for node in layout.staged_role_changes.iter() {
if node.id == id {
return match &node.action {
NodeRoleChangeEnum::Remove { .. } => None,
NodeRoleChangeEnum::Update {
zone,
capacity,
tags,
} => Some(NodeRoleResp {
id: id.to_string(),
zone: zone.to_string(),
capacity: *capacity,
tags: tags.clone(),
}),
};
}
}
for node in layout.roles.iter() {
if node.id == id {
return Some(node.clone());
}
}
None
}
pub fn find_matching_node<'a>(
cand: impl std::iter::Iterator<Item = &'a str>,
pattern: &'a str,
) -> Result<String, Error> {
let mut candidates = vec![];
for c in cand {
if c.starts_with(pattern) && !candidates.contains(&c) {
candidates.push(c);
}
}
if candidates.len() != 1 {
Err(Error::Message(format!(
"{} nodes match '{}'",
candidates.len(),
pattern,
)))
} else {
Ok(candidates[0].to_string())
}
}
pub fn print_staging_role_changes(layout: &GetClusterLayoutResponse) -> bool {
let has_role_changes = !layout.staged_role_changes.is_empty();
// TODO!! Layout parameters
let has_layout_changes = false;
if has_role_changes || has_layout_changes {
println!();
println!("==== STAGED ROLE CHANGES ====");
if has_role_changes {
let mut table = vec!["ID\tTags\tZone\tCapacity".to_string()];
for change in layout.staged_role_changes.iter() {
match &change.action {
NodeRoleChangeEnum::Update {
tags,
zone,
capacity,
} => {
let tags = tags.join(",");
table.push(format!(
"{:.16}\t{}\t{}\t{}",
change.id,
tags,
zone,
capacity_string(*capacity),
));
}
NodeRoleChangeEnum::Remove { .. } => {
table.push(format!("{:.16}\tREMOVED", change.id));
}
}
}
format_table(table);
println!();
}
//TODO
/*
if has_layout_changes {
println!(
"Zone redundancy: {}",
staging.parameters.get().zone_redundancy
);
}
*/
true
} else {
false
}
}
|