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authorAlex Auvolat <alex@adnab.me>2021-03-16 12:18:03 +0100
committerAlex Auvolat <alex@adnab.me>2021-03-16 12:18:03 +0100
commit2a41b8238496dfeac5ee0f273445299cbd112ff6 (patch)
tree1c65e8eeaea6ba5124600d33ad98e62b5e13ab53 /src/rpc
parent0aad2f2e066b5914ac94bb319e7679e2e7761b2b (diff)
downloadgarage-2a41b8238496dfeac5ee0f273445299cbd112ff6.tar.gz
garage-2a41b8238496dfeac5ee0f273445299cbd112ff6.zip
Simpler Merkle & sync
Diffstat (limited to 'src/rpc')
-rw-r--r--src/rpc/ring.rs21
1 files changed, 20 insertions, 1 deletions
diff --git a/src/rpc/ring.rs b/src/rpc/ring.rs
index a0fdcf84..490fb1de 100644
--- a/src/rpc/ring.rs
+++ b/src/rpc/ring.rs
@@ -5,6 +5,11 @@ use serde::{Deserialize, Serialize};
use garage_util::data::*;
+// A partition number is encoded on 16 bits,
+// i.e. we have up to 2**16 partitions.
+// (in practice we have exactly 2**PARTITION_BITS partitions)
+pub type Partition = u16;
+
// TODO: make this constant parametrizable in the config file
// For deployments with many nodes it might make sense to bump
// it up to 10.
@@ -17,6 +22,7 @@ const PARTITION_MASK_U16: u16 = ((1 << PARTITION_BITS) - 1) << (16 - PARTITION_B
// (most deployments use a replication factor of 3, so...)
pub const MAX_REPLICATION: usize = 3;
+
#[derive(Clone, Debug, Serialize, Deserialize)]
pub struct NetworkConfig {
pub members: HashMap<UUID, NetworkConfigEntry>,
@@ -170,11 +176,24 @@ impl Ring {
Self { config, ring }
}
- pub fn partition_of(&self, from: &Hash) -> u16 {
+ pub fn partition_of(&self, from: &Hash) -> Partition {
let top = u16::from_be_bytes(from.as_slice()[0..2].try_into().unwrap());
top >> (16 - PARTITION_BITS)
}
+ pub fn partitions(&self) -> Vec<(Partition, Hash)> {
+ let mut ret = vec![];
+
+ for (i, entry) in self.ring.iter().enumerate() {
+ ret.push((i as u16, entry.location));
+ }
+ if ret.len() > 0 {
+ assert_eq!(ret[0].1, [0u8; 32].into());
+ }
+
+ ret
+ }
+
pub fn walk_ring(&self, from: &Hash, n: usize) -> Vec<UUID> {
if self.ring.len() != 1 << PARTITION_BITS {
warn!("Ring not yet ready, read/writes will be lost!");