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use anyhow::Result;
use imap_codec::imap_types::command::Command;
use imap_codec::imap_types::core::Tag;
use imap_codec::imap_types::response::{Code, Data, Status};
use std::sync::Arc;
use tokio::sync::Notify;
#[derive(Debug)]
pub enum Body<'a> {
Data(Data<'a>),
Status(Status<'a>),
}
pub struct ResponseBuilder<'a> {
tag: Option<Tag<'a>>,
code: Option<Code<'a>>,
text: String,
body: Vec<Body<'a>>,
}
impl<'a> ResponseBuilder<'a> {
pub fn to_req(mut self, cmd: &Command<'a>) -> Self {
self.tag = Some(cmd.tag.clone());
self
}
pub fn tag(mut self, tag: Tag<'a>) -> Self {
self.tag = Some(tag);
self
}
pub fn message(mut self, txt: impl Into<String>) -> Self {
self.text = txt.into();
self
}
pub fn code(mut self, code: Code<'a>) -> Self {
self.code = Some(code);
self
}
pub fn data(mut self, data: Data<'a>) -> Self {
self.body.push(Body::Data(data));
self
}
pub fn many_data(mut self, data: Vec<Data<'a>>) -> Self {
for d in data.into_iter() {
self = self.data(d);
}
self
}
#[allow(dead_code)]
pub fn info(mut self, status: Status<'a>) -> Self {
self.body.push(Body::Status(status));
self
}
#[allow(dead_code)]
pub fn many_info(mut self, status: Vec<Status<'a>>) -> Self {
for d in status.into_iter() {
self = self.info(d);
}
self
}
pub fn set_body(mut self, body: Vec<Body<'a>>) -> Self {
self.body = body;
self
}
pub fn ok(self) -> Result<Response<'a>> {
Ok(Response {
completion: Status::ok(self.tag, self.code, self.text)?,
body: self.body,
})
}
pub fn no(self) -> Result<Response<'a>> {
Ok(Response {
completion: Status::no(self.tag, self.code, self.text)?,
body: self.body,
})
}
pub fn bad(self) -> Result<Response<'a>> {
Ok(Response {
completion: Status::bad(self.tag, self.code, self.text)?,
body: self.body,
})
}
}
#[derive(Debug)]
pub struct Response<'a> {
pub body: Vec<Body<'a>>,
pub completion: Status<'a>,
}
impl<'a> Response<'a> {
pub fn build() -> ResponseBuilder<'a> {
ResponseBuilder {
tag: None,
code: None,
text: "".to_string(),
body: vec![],
}
}
pub fn bye() -> Result<Response<'a>> {
Ok(Response {
completion: Status::bye(None, "bye")?,
body: vec![],
})
}
}
#[derive(Debug)]
pub enum ResponseOrIdle {
Response(Response<'static>),
IdleAccept(Arc<Notify>),
IdleReject(Response<'static>),
IdleEvent(Vec<Body<'static>>),
}
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